DH Projects

A film image to introduce Digital Humanities

List of DH Project Lists

The list below a list of lists of Digital Humanities projects compiled from the web in August of 2025. These lists have been compiled by various university libraries, university programs, and other organizations working on Digital Humanities.

Some projects may appear on more than one list! Each list uses a slightly different method of organization. Some lists collect the work of the organization that made the list, and others list Digital Humanities work more broadly. Some feature links to completed projects and others feature abstracts or other summaries. Take a moment to orient yourself to the list when you arrive on it so you know what you are looking at!

Some Other Projects

Some projects that were really cool and interesting didn’t make those lists, and I’ve included them here. These include some slightly weird projects that push the boundaries of what DH might be, so we’ll look at them later in the semester once we have our feet under us.

  • The Walt Whitman Archive (Published texts, manuscripts, images, etc related to poet Walt Whitman)
  • African American Experience in Athens (Project by UGA documenting the history of African Americans in Athens, GA – where UGA is located. Includes accounts of lynchings in the region, and material documenting attitudes 19th century UGA community members held about slavery. Built as Omeka exhibits)
  • The Archaeology of Reading (Archive of early printed books with reader’s marginalia. Marginalia is annotated and searchable.)
  • Dynamic Dialects (Sound samples and ultrasound tongue images (!!) of native English speakers from various regions pronouncing selected English words. Presented via a map and a chart)
  • Philadelphia Immigration (Project organized at WCU with significant student involvement. Collects oral histories, stories, exhibits and more connected with the experience of immigrants in Philadelphia. Built in Omeka)
  • Preserving Society Hill (Archive of Oral Histories, Photos, other sources related to Philadelphia’s Society Hill neighborhood and the “urban renewal” project that occurred there. Map based tool for exploring sources.)
  • Starkville Civil Rights (“Through oral history interviews and digitized archival documents, this site highlights the civil rights story in Starkville, MS, and the voices of its participants.” Built using wordpress)
  • Truth Tobacco Industry Documents (Searchable archive of internal documents from Tobacco companies released during litigation. Similar archives for the drug, chemical, food, and fossil fuel industries are also available)
  • The Gender Novels Project (MIT Student Project using distant reading techniques to analyze gender in 19th and early 20th century novels, source code for tools on Github)
  • The Transformation of Gender in English Language Fiction (Examines both changes in gender representation in novels, and the changing demographics of authorship over the course of the last 150 years. Just one of many excellent distant reading projects published in the open-access Journal of Cultural Analytics)
  • Visualizing English Print (A project building a variety of tools for processing and visualizing English-language texts. The tools and their descriptions are of interest, as is the research produced using these tools. Highlights of this research listed below.)
  • Biomapping: (Project by Christian Nold that asked volunteers to wear a device that measured “galvanic skin response” (similar to what a lie detector does) while they navigated around a city. The device was designed to detect “emotional arousal” and demonstrate how particular places might have emotional resonance. (NOTE: the “view map” link for map projects does not seem to be working, possibly a flash problem, use the “download map” link to retrieve and view a pdf version of the map))
  • Citational Network Graph of Literary Theory Journals (Uses a co-citation network, which links articles and books that are cited together, to build a network of literary scholarship. Clusters within the network show how authors group together into shared communities of influence. Based on modified code from a previous co-citation publication. You can also view a dynamic version of the network graph.)
  • Who Reads What? (Visualization of readers active on Goodreads based on genres read)
  • The Agrippa Files (An archive of materials related to William Gibson’s 1992 self-erasing digital poem, Agrippa (A Book of the Dead). Listed in this section since the core of the work is an effort to re-mediate the 1992 software poem, which had become un-runnable, for modern machines. Some content is itself now difficult to run, because of the use of Flash, but a YouTube video version of the poem in action is still easy to view.)
  • Arduino Pseudo-Theramin (Very simple build that demonstrates how Arduino can be used for on-the-fly remediation, in this case from light/movement to sound)
  • Conversnitch (Automatically transcribes overheard conversations, via Mechanical Turk, and tweets them)
  • Daniel Rozin’s Mirrors (Physical objects that use video cameras and micro-controllers to “reflect” people standing in front of them)
  • El 27 (Website that automatically translated a section of the Mexican constitution into English every time the NY Stock Exchange finished in positive territory)
  • Enter:in Wodies (Installation piece using microsoft kinect sensor for interactive art. Source code available)
  • Evolution (Machine writing project that attempts “to emulate the texts and music of poet and artist Johannes Heldén”)
  • Fluxkit (Not a DH project per se, but Jentry Sayers cites it as a favorite project. Demonstrates the artistic potential of made objects)
  • Frequency (Poetry assembled by computer program out of lines composed by hand. Only the 200 most common English words were used to compose each line)
  • First Screening (A series of short “kinetic poems” first composed in 1984 using BASIC on the Apple IIE. Re-created in javascript for modern web-browsers. Source code of original and re-mediated versions available.)
  • Kimchi Poetry Project (Audio recordings of poems are played when the user opens a jar filled with paper poems. The user is invited to submit their own poems via
  • The 1619 Project (New York Times project documenting the history of race in the United States. In no way a game, but a hypermedia story with significant opportunities for the reader to dig into particular parts of the text they find of interest
  • The Center for Midnight: A History in Fragments (Not an interactive story in the sense that the readers interact with a digital text, but rather one in the sense that the authors interacted with a machine-learning system in the process of writing the text. A write up explaining the motivations and process behind the piece is also available)
  • Digital: A Love Story (Interactive fiction/game “set five minutes into the future of 1988.” Download the app from the lower right to play)
  • Dwarf Fortress (Cult-classic game in which the player must attempt to create a functioning outpost for stubborn dwarves in procedurally generated world. Losing is fun!)
  • High Muck a Muck (An interactive poem about the Chinese immigrant experience that uses maps and other images to provide a non-linear interface for the user to experience the poetry)
  • Molleindustria (Indy producer of small games with fairly radical political messages. Subjects include drone warfare, mass shootings, eugenics, and capitalism. Some games NSFW)
  • What Will Football Look Like in the Future? (At first glance, a sbnation blog post about football’s future. In fact, anything but. Not an “interactive” story, exactly, but one that engages in creative ways with the multi-modal nature of text on the web)
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